Why is it the Krogan Vanguard can play gold without consumables but other classes can’t?

Actually some others can but I’m talking about a specific situation called solo or duo play. I don’t want the krogan nerfed either but it’s ridiculous that he can solo/duo everything gold, yet other characters I like can’t at all without consumables. often I don’t have any consumables so I can’t really play gold with my friend. Because of a poor connection although let’s say if I didn’t have a poor connection it was just preference I play duo and gold. There’s no way to do it without consumables. I hardly ever get enough credits due to mission failures. If I do get them I care more about unlocking new characters or weapons since so much I have is garbage. I just find it frustrating because silver is a bit too easy to solo or duo. Gold is just too hard unless I’m playing a krogan or a using consumables. I run out of those often so it’s not really fun to have to fall back on the krogan again and again. It just seems like a big scam. I don’t know how the x-box version is, but the pc it’s just tough with connection issues and the small amount of people who play. So mostly I am duoing it. What’s even more odd is the krogan’s ability to solo/duo you’d assume is from his size and his physical strength. Yet the one aspect of him that keeps him alive is what everyone has, which is shields. His are just higher for some unknown reason. Strip his shields away and I see him go down just as fast as everyone else. There just seems to be a lack of fairness in multiplayer.

Now I’ve talked about the emulator/mod for this game and it’s fun to play. Alot of people play it because Eric Fagnan doesn’t treat everyone very friendly, only the outspoken assholes on the Bioware Social Network. People like me experience the same horrible problems in ME3, go into apathy and go somewhere else for their happiness, which is this ME3 emulator/modification. I have to split my time between the emulator and the official because my friend won’t play that. I really wish there was a version between gold and silver that was similar to the best parts of each. More enemies from gold, yet the ability to solo or duo without any consumables, which silver offers. Of course if they ever made a mode like that I’m sure they’d short us on credits which is sad.

Another thing is I can be doing completely well, and get grabbed by a brute, banshee, phantom etc from fairly far away. it doesn’t even make sense that skill is disregarded here and some cheap instant kill can take you out. The enemies themselves can take several hits to kill or strip their shields down even with the acyolate, yet the enemy themselves can kill us in just 2-3 hits. Sometimes 1. Sometimes I have full shields/health and I’m the server host and I will get one shot by a generic cerberus solider, or a cannibal. It just seems odd so much is broke about the multiplayer.

It’s just sad I love the product but with the game being so poorly managed like this I think it’s time to give up on Bioware and EA. Other games allow you to solo or duo every difficulty, such as the Gears of Wars games, Left 4 Dead, Heist, Halo 4 even and many others. Bioware, or Eric Fagnan just won’t allow people to play every characters as easily as perhaps his favorite which is the Krogan. it’s really unfair we are forced to use consumables and if we run out, then we can’t even play gold with stuff like the Fury or Shadow. It would be nice if there was a way to just alter the gameplay like other games have. More spawns, less damage from enemies and the need to use consumables should go away if the player so chooses. Or just make the rounds work where we can pick different consumables from an unlimited pool and stop making it a limited feature.


Eric Fagnan New Multiplayer “Balance” Changes

First off, sorry I closed comments on the other posts. I think enough was said. I have these set to moderate, just because of the negative death threat posts towards Fagnan. I rather just see him replaced by someone experienced.

The new changes seem like Eric Fagnan is setting us up for a big nerf next week, because that’s how he does things. Hopefully not, but once a noob, always a noob. These latest changes are either him trying to make things better, or just a setup. I love how because players won Operation Alloy, they are given something. Makes it sound like if they fail the next event, he’ll nerf/take away something, which makes me think this Fagnan hasn’t learned anything. My guess is the real people that run the show at Bioware or EA told Eric not to do any nerfing so they’d not be so angry they wouldn’t by the Leviathan DLC.

On a side note – the game is really dead. Everyone is either playing the mod/emu whatever you call it, because the number of posts in “that place” is like 9 to 1 on the official forums. Either that or they all went to guild wars 2.

Here’s the latest changes:

August 28, 2012

Gold and Platinum Difficulties
– Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.

Medigel maximum capacity increased from 5 to 6 due to the success of Operation Alloy

Falcon Assault Rifle
– Encumbrance decreased from [2.0-1.4] to [1.75-1]

Geth Pulse Rifle
– Damage increased from [24.1-30.1] to [27.4-34.2]

Hawk Missile Launcher Power
– Rank 3 damage bonus increased from 20% to 30%
– Evolve 1 shield penalty reduction increased from 15% to 25%
– Evolve 2 damage bonus increased from 30% to 40%
– Evolve 3 missile refire time reduction increased from 25% to 35%
– Evolve 5 damage of split missiles increased from 50% to 75%
– Evolve 6 damage bonus increased from 100% to 150%

Eric Fagnan Mass Effect 3 Multiplayer and the reason we have weekend events, balance changes Operation Olympus

Eric Fagnan shouldn’t be looking at the data mined from the weekend events, trying to see what good guns or character powers need to be worse or ‘nerfed’. He needs to make all the bad guns, bad characters and powers good instead. Most of the guns and older characters are garbage. The players know which guns suck so they use the good guns, then Eric nerfs the good guns. good powers or characters. He’s going about his job completely backwards.

He should approach it like a professional. Look at what Blizzard games is doing and not just with the skills/abilities etc that aren’t good, but people who want to solo. It is a good look at a professional studios way of handling things, instead of the lazy approach Eric Fagnan takes. Also note Cryptic Games, SoE (with DCUO, letting us get raid content through duos is awesome) and many shooters (what me3 is) take the same approach as Blizzard. Here’s what I’m talking about, read and apply to Mass Effect 3.

We're making a metric-ton of changes to classes, so we’re going to have separate blog posts for each. But in general we’re looking at unpopular skills and asking ourselves a few questions:

Does the skill have any control or readability issues that would make the skill less satisfying to use? If so – polish the skill more. A good example here is the Barbarian Rend ability – many people don’t use it because you can’t always tell which enemies are affected by the bleed and which aren’t.
Does the skill fill a similar role as an extremely popular skill? If so, buff the skill to be competitive with the popular skill. For example, Bola Shot could be a solid skill, but simply doesn’t have the raw damage when compared to Hungering Arrow, so we’re buffing Bola Shot to be competitive.
Does a skill have a dominant rune? If so, can we buff the underused runes to be more competitive? A good example here is the Wizard Hydra skill. The Venom Hydra is by far the most popular rune, and for good reason, so we are buffing the other runes to make them more competitive with Venom Hydra.
Is the skill a resource spender? In general we have found that many resource spenders just don’t do enough for their resource cost. Here I would use the example of Wave of Light, which is a fairly significant expenditure of Spirit that doesn’t always seem worthwhile. Many damage-oriented resource spenders are receiving buffs in 1.0.4

And then this:

While many people are playing co-op, it’s still a minority of games. Ideally we would like players who want to play solo to be able to solo, and players who want to play co-op to play co-op. At the moment though playing solo is the clear choice, even for those who would prefer co-op with some of their friends.

The change we made back in 1.0.3 to remove the bonus monster damage per additional player was a great start, but we can clearly go a bit further. The first change we’re making in 1.0.4 for co-op is to remove averaging in multiplayer games of Magic Find and Gold Find. You’ll benefit from your full Magic Find stat, independent of other players in the game. We originally added Magic Find averaging so optimal play did not involve people stacking what we call “adventure stats” to the detriment of their party. While this may re-emerge as a problem, we think the current solution feels like too much of a penalty, and is doing more harm than good.

Along the same lines as the change in 1.0.3, we’re going to be lowering the health multiplier for monsters per additional player in co-op games. It’s going to be a flat 75% in 1.0.4 for all difficulty levels, as opposed to the scaling 75/85/95/110% it is now. This makes enemies far more manageable in co-op games, and rewards a co-ordinated group with a higher farming efficiency than playing alone.

Would buffing the skill increase or decrease build diversity? Some skills when buffed cause other skills to become obsolete, so there’s a net decrease in build diversity - we’re more careful with those. Other skills, when buffed, add to the total pool of appealing skills, which increases build diversity.

We know there are a lot of you out there that are really frustrated by the difficulty of some of the champion and rare packs, so in 1.0.4 we’re going to shrink the gap between normal monsters and Elite packs (Champions and Rares). The design intent of Champion and Rare packs is to provide a spike of challenge, but in general we feel like the gap is too big. Normal monsters die quickly and are usually just fodder, and Champions and Rares can feel like a brick wall. In general we’re looking to bring normal enemies up a smidge, and Champions and Rares down.

So, in 1.0.4 we’re increasing the health of normal monsters by approximately 5%-10% in Inferno, but also increasing the likelihood they drop magic or rare items by a factor of four. We’re correspondingly lowering the health of Champions and Rares by 10-25% and editing specific affixes to shrink the difficulty gap. We’re still working on those numbers, but that’s approximately what we’re shooting for.

To further reduce the gap between normal and Elite monsters, we’re adjusting some of the more frustrating monster affixes, such as Fire Chains and Shielding.* Of course there are some normal monsters that are massive spikes in difficulty too, and we’ll be making polish adjustments to a few of those as well, like reducing the damage of two-handed skeletons like Skull Cleavers.

Both Taken from here - http://us.battle.net/d3/en/blog/6923456/104_Systems_Preview-8_10_2012

That's how Eric should approach balancing the guns and powers the characters use, exactly like Diablo 3 does and several other games, just maybe he needs a more recent studio's take on similar aspects, items and full co0op versus solo or duo play. He needs to go back and make the bad things in ME3 more competitive, but stop with the lazy nerfing. I don't need to get into and heavy details and hopefully he sees this. The game is just not fun when guns in ME3 mostly suck and every other game you'll find mostly good games. Gears or L4D even Borderlands are a good example of pick up any gun off the ground and you can own with it based on true skill, because they are made to all be effective. The enemies too are very difficult for most of the average players I know even on silver. Eric needs to understand, like Blizzard and all those other games mentioned that some people play alone or co-op (2 player) but don't want to be stuck in bronze. In the end Blizzard is dealing with a real cash auction house in there game, ME3 is just some tacked on shooter. It has packs people can spend real money on but you don't need to. It's even hackable. Especially around the events! It's easy to tease Eric and call him an asshole and its easy to give up and go play the mod/emulator, but I want the official game to do more like it should. It just personally bothers me he doesn't see that the same approach Blizzard uses above, is what he needs to do to make everyone happy. If it was me I'd also try to add in a way to customize guns further like Ghost Recon Future Soldier does, so there would be a wide array of builds for guns and new things to unlock even to place into building your gun, unrelated to the mod attachments. Either way by buffing all the bad guns and classes to make them competitive with the good guns, is leveling the playing field.