Eric Fagnan Bioware Mass Effect 3 and why everyone should be disappointed with this poor developer

Repair Matrix Power
– Base duration decreased from 15 to 8 seconds
– Base number of shields restored per second reduced from 150 to 75
– Evolution 1 damage reduction bonus decreased from 10% to 5%
– Evolution 6 damage reduction bonus decreased from 15% to 10%

Alliance Infiltration Unit
– Base melee damage reduced from 400 to 350
– Base heavy melee damage reduced from 750 to 650

Why was the melee attack nerf needed?

I don’t understand when you parse all the weapons, most suck. lots of characters aren’t viable for soloists either or even duo playstyles. I don’t understand why Eric Fagnan wants to make every weapon and character shit. It’s stupid. I’ve never seen a game mistreated this much and all the people on the Mass Effect Community forums are fucking losers. All of them.

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Why is it the Krogan Vanguard can play gold without consumables but other classes can’t?

Actually some others can but I’m talking about a specific situation called solo or duo play. I don’t want the krogan nerfed either but it’s ridiculous that he can solo/duo everything gold, yet other characters I like can’t at all without consumables. often I don’t have any consumables so I can’t really play gold with my friend. Because of a poor connection although let’s say if I didn’t have a poor connection it was just preference I play duo and gold. There’s no way to do it without consumables. I hardly ever get enough credits due to mission failures. If I do get them I care more about unlocking new characters or weapons since so much I have is garbage. I just find it frustrating because silver is a bit too easy to solo or duo. Gold is just too hard unless I’m playing a krogan or a using consumables. I run out of those often so it’s not really fun to have to fall back on the krogan again and again. It just seems like a big scam. I don’t know how the x-box version is, but the pc it’s just tough with connection issues and the small amount of people who play. So mostly I am duoing it. What’s even more odd is the krogan’s ability to solo/duo you’d assume is from his size and his physical strength. Yet the one aspect of him that keeps him alive is what everyone has, which is shields. His are just higher for some unknown reason. Strip his shields away and I see him go down just as fast as everyone else. There just seems to be a lack of fairness in multiplayer.

Now I’ve talked about the emulator/mod for this game and it’s fun to play. Alot of people play it because Eric Fagnan doesn’t treat everyone very friendly, only the outspoken assholes on the Bioware Social Network. People like me experience the same horrible problems in ME3, go into apathy and go somewhere else for their happiness, which is this ME3 emulator/modification. I have to split my time between the emulator and the official because my friend won’t play that. I really wish there was a version between gold and silver that was similar to the best parts of each. More enemies from gold, yet the ability to solo or duo without any consumables, which silver offers. Of course if they ever made a mode like that I’m sure they’d short us on credits which is sad.

Another thing is I can be doing completely well, and get grabbed by a brute, banshee, phantom etc from fairly far away. it doesn’t even make sense that skill is disregarded here and some cheap instant kill can take you out. The enemies themselves can take several hits to kill or strip their shields down even with the acyolate, yet the enemy themselves can kill us in just 2-3 hits. Sometimes 1. Sometimes I have full shields/health and I’m the server host and I will get one shot by a generic cerberus solider, or a cannibal. It just seems odd so much is broke about the multiplayer.

It’s just sad I love the product but with the game being so poorly managed like this I think it’s time to give up on Bioware and EA. Other games allow you to solo or duo every difficulty, such as the Gears of Wars games, Left 4 Dead, Heist, Halo 4 even and many others. Bioware, or Eric Fagnan just won’t allow people to play every characters as easily as perhaps his favorite which is the Krogan. it’s really unfair we are forced to use consumables and if we run out, then we can’t even play gold with stuff like the Fury or Shadow. It would be nice if there was a way to just alter the gameplay like other games have. More spawns, less damage from enemies and the need to use consumables should go away if the player so chooses. Or just make the rounds work where we can pick different consumables from an unlimited pool and stop making it a limited feature.

Mass Effect 3 Multiplayer Balance Changes October & Eric Fagnan

I thought Eric Fagnan had got smart as he was starting to buff and not nerf the game, but he’s really outdone himself this time. He fucked over the Devastator and the Demolisher. At this point I hope this guy gets fucking wrecked by the community and I hope he loses his job and he just disappears from the game industry. Him chris, derek and that douche bryan johnson, that moderates the forums there, he’s a real piece of shit. ***ALSO I am moderating comments because the first 3 pages were just death threats again, wishing eric harm, and while I think he deserves a good fucking beating and his walking papers at Bioware, I can’t say I wish him death. So I’ll approve any comments, ANY – as long as they don’t wish for death to come for Eric or the other Bioware idiots working on multiplayer. That’s just too harsh, and that’s not the point of the blog. It also may take awhile for me to approve them. I’m not seeing anything worthy. Although that list of douche bag players on the Bioware Social Network does interest me. Might publish something on that.

Here’s the douchebag teams nerfs:

October 24, 2012
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Asari Valkyrie Sentinel kit now available as a new Rare card

New hazard maps available this week are Firebase Glacier and Firebase White

Challenges
– Added an Asari Valkyrie challenge to Commando Mastery

Krogan Shaman
– Now moves at the same speed as other Krogan when carrying objectives
– Added skin tone as a customization option

Turian Ghost and Havok
– Now move at the same speed as other Turians when carrying objectives

Reaper Husk
– Score rewards for kills and assists on Husks increased by 50%

Reaper Brute
– (Silver) Armor increased from 7500 to 9000
– (Gold) Armor increased from 9000 to 13500
– (Platinum) Armor increased from 11700 to 15210

Cerberus Wave Data
– (Bronze) Wave 9: Removed 1 Dragoon and added 1 Engineer
– (Silver) Wave 9: Removed 1 Dragoon and added 1 Centurion
– (Silver) Extraction: Removed 1 Dragoon and added 1 Centurion

Geth Wave Data
– (Bronze) Extraction: Removed 1 Hunter and added 1 Trooper
– (Silver) Wave 10: Removed 1 Prime and both Hunters and added 3 Troopers
– (Silver) Extraction: Removed 1 Prime and both Bombers and added 3 Rocket Troopers

Geth Prime
– (All Difficulties) Cooldown for spawning Turrets and Drones increased by 50%

Geth Hunter
– Delay between shotgun bursts increased from [0.9-1.5] to [1.2-1.8]
– Shotgun rate of fire decreased from 60 to 45

– The hit reaction chance multiplier is the chance for players to hit react the Hunter
– (Bronze) Hit reaction chance multiplier went from 80% to 90%
– (Silver) Hit reaction chance multiplier went from 65% to 75%
– (Gold) Hit reaction chance multiplier went from 50% to 60%
– (Platinum) Hit reaction chance multiplier went from 40% to 50%

– (Silver) Movement speed modifier while cloaked decreased from 90% to 80%
– (Gold) Movement speed modifier while cloaked decreased from 110% to 90%
– (Platinum) Movement speed modifier while cloaked decreased from 110% to 100%

Drell Assassin Passive Power (All Drell Kits)
– Rank 1 power damage bonus increased from 5% to 10%
– Evolution 1 weapon damage bonus increased from 7.5% to 10%
– Evolution 2 power damage bonus increased from 10% to 15%
– Evolution 3 power damage bonus increased from 15% to 20%
– Evolution 4 head shot damage bonus increased from 20% to 30%
– Evolution 6 weapon damage bonus increased from 10% to 12.5%

Turian Veteran Passive Power (Original 2 Turian Kits)
– Rank 1 weapon damage bonus increased from 7.5% to 10%
– Evolution 1 weapon damage bonus increased from 7.5% to 10%
– Evolution 2 power damage bonus increased from 10% to 15%
– Evolution 3 power damage bonus increased from 15% to 20%
– Evolution 4 head shot damage bonus increased from 20% to 30%
– Evolution 6 weapon damage bonus increased from 10% to 12.5%

Devastator Mode Power
– Base magazine size bonus decreased from 25% to 15%
– Rank 2 magazine size bonus decreased from 10% to 5%
– Evolution 3 magazine size bonus decreased from 25% to 15%
– Evolution 4 rate of fire bonus decreased from 25% to 15%

Hawk Missile Launcher Power
– Base damage and force increased from 150 to 200
– Evolve 1 shield penalty reduction increased from 25% to 40%

Supply Pylon Power
– Base frequency for spawning ammo increased from 15 to 17.5 seconds
– Base frequency for spawning grenades increased from 20 to 24 seconds
– Evolution 3 weapon damage bonus decreased from 15% to 10%
– Evolution 4 power damage bonus decreased from 15% to 10%

Cryo Explosion Power Combo
– Damage increased from [75-200] to [100-250]

Eric Fagnan New Multiplayer “Balance” Changes

First off, sorry I closed comments on the other posts. I think enough was said. I have these set to moderate, just because of the negative death threat posts towards Fagnan. I rather just see him replaced by someone experienced.

The new changes seem like Eric Fagnan is setting us up for a big nerf next week, because that’s how he does things. Hopefully not, but once a noob, always a noob. These latest changes are either him trying to make things better, or just a setup. I love how because players won Operation Alloy, they are given something. Makes it sound like if they fail the next event, he’ll nerf/take away something, which makes me think this Fagnan hasn’t learned anything. My guess is the real people that run the show at Bioware or EA told Eric not to do any nerfing so they’d not be so angry they wouldn’t by the Leviathan DLC.

On a side note – the game is really dead. Everyone is either playing the mod/emu whatever you call it, because the number of posts in “that place” is like 9 to 1 on the official forums. Either that or they all went to guild wars 2.

Here’s the latest changes:

August 28, 2012
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Gold and Platinum Difficulties
– Enemy shield/barrier damage gates on weapon damage reduced from 90% to 75%, which means
25% of the remaining weapon damage will pass through to health.

Medigel maximum capacity increased from 5 to 6 due to the success of Operation Alloy

Falcon Assault Rifle
– Encumbrance decreased from [2.0-1.4] to [1.75-1]

Geth Pulse Rifle
– Damage increased from [24.1-30.1] to [27.4-34.2]

Hawk Missile Launcher Power
– Rank 3 damage bonus increased from 20% to 30%
– Evolve 1 shield penalty reduction increased from 15% to 25%
– Evolve 2 damage bonus increased from 30% to 40%
– Evolve 3 missile refire time reduction increased from 25% to 35%
– Evolve 5 damage of split missiles increased from 50% to 75%
– Evolve 6 damage bonus increased from 100% to 150%

Eric Fagnan Bioware Balance Changes August 8, 2012 & how does this guy still have a job?

Two things, first Eric Fagnan’s Balance changes (nerfs):

August 8, 2012
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Enemy Shields and Barriers
- (Platinum) The delay before enemy shields/barriers start regenerating increased from 4 to 6 seconds

Cerberus Atlas and Geth Prime
- (Platinum) Max amount of shields regenerated increased from 65% to 75%
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second

Cerberus Phantom
- (Platinum) Max amount of shields regenerated increased from 75% to 85%
- (Platinum) Rate of shield regeneration increased from 25% to 30% per second
- (Platinum) The force threshold to cause Phantoms to stagger lowered to Gold levels

Reaper Marauder and Cerberus Engineer, Turret, Nemesis, and Centurion
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second

Reaper Banshee
- (Platinum) Rate of shield regeneration increased from 16.5% to 20% per second

Geth Rocket Trooper, Hunter and Pyro
- (Platinum) Max amount of shields regenerated increased from 85% to 90%
- (Platinum) Rate of shield regeneration increased from 33% to 40% per second

Arc Grenade Power (Male Quarian)
- Base damage decreased from 450 to 400 to match the N7 Demolisher

Ballistic Blades Power
- Base damage increased from 800 to 900

N7 Piranha Shotgun
- Damage decreased from [70.9-88.7] to [61.7-77.1]

Most buffs are so small they are irrelevant. Let’s be honest here, how many of you use the phaeston, despite it being buffed that much? Here is a list of what changed realistically:
Collector Assault Rifle: i don’t have it, but people say it is still crap.

Falcon: only worth using with ammo.Good for specific purposes though.

GPS: still crap.

Mattock: was an awesome weapon before, even more awesome now.Few people use it because most like their fingers.

Phaeston: still crap.

Particle Rife: crap.

Revenant: good on two classes(destroyer and turian soldier). Worthless on any other class.

Saber: it became really good after the buff.It was decent before being buffed tough.

N7 Typhoon: too risky to use on anything but the destroyer after the nerfs…

Vindicator: must be the worst assault rifle in the game. And they even nerfed it’s weight….

Incisor: worst weapon in the game, period.

Indra: started out as a useless UR, but after being buffed so many times it became worth of the UR label.

Javelin: still okay, but it is not worth using it over the semi-autos.

Krysae: everyone knows what happened to it…

Viper: horrible before the buff, still not worth using over a phalanx.

Arc Pistol: crap.

Carnifex: no difference basically.

Paladin: Much better, actually worth it’s weight now.

Scorpion: still good.

Talon: originally it sucked, but after it got buffed it became one of the best shotguns in the game.

Hornet: useable before the weight buff, decent after it.

Hurricane: it was useless due to the recoil being ridicolous, but it got buffed twice and now it has an awesome dps.

Locust: second worst weapon in the game.

Shuriken: it’s actually good, but many people overlook it.

Tempest: crap on anything else other than a Turian Soldier.

Crusader: crap…

Eagle: this weapon seems like an insult to the playerbase.Really.

Eviscerator: mediocre, does nothing special.

Scimitar: crap.

Reegar: still good at cqc, and the weight nerf barely affected the classes that used it.

Wraith: crap (until you max it, then it weights much less).

Conclusion – Bioware usualy do small buffs that barely change anything (unless it is a UR weapon), then they suddenly buff something significantly, hyping up the players for the next possible big buff, and keeping a good part of the playerbase interested in playing at least until the next changes.

Discuss (but your post may show up late, it’s all moderated.) Maybe 12-24 hours later actually at least until Friday.

Eric Fagnan Strikes Again ( Mass Effect 3 Multiplayer “balance” Changes )

N7 Typhoon Assault Rifle
– Damage multiplier when fully ramped up decreased from [2.0x] to [1.5x]

N7 Indra Sniper Rifle
– Damage increased from [62.6-78.2] to [72.6-92.2]

Prothean Particle Beam Assault Rifle
– Damage increased from [17.2-21.4] to [19.2-25.8]

Smash Power
– Base cooldown increased from 5 to 8 seconds

Devastator Mode Power
– Base rate of fire bonus decreased from 15% to 10%

Incinerate Power
– Base damage increased from 300 to 330

Carnage Power
– Base damage increased from 315 to 350

Pull
– Impact damage for all kits with pull is now 100 to match Asari Justicar
– Rank 3 duration bonus increased from 40% to 50%
– Evolve 1 duration bonus increased from 50% to 100%
– Evolve 2 radius bonus increased from 2m to 2.5m
– Evolve 3 lifted damage per second increased from 20 to 75
– Evolve 4 extra damage done to targets increased from 25% to 30%
– Evolve 5 biotic combo damage bonus increased from 50% to 75%
– Evolve 6 recharge bonus increased from 60% to 150%

Gold and Platinum Difficulties
– Enemy shield/barrier damage gates on weapon damage reduced from 100% to 90%, which
means 10% of the remaining weapon damage after impacting shields/barriers will pass
through to health.

The work above comes from a real craftsman of taking the fun out of anything that’s supposed to be fun.
I like how he buffs the N7 Indra Sniper Rifle, but it’s not really a sniper rifle, because the damage is crap anyway.

The bad he does are the changes to the Destroyer and the Typhoon. Also Smash on the Vanguard/Adept being slower. I don’t understand why that needed to be changed. I guess the data from this previous weekend, showed that too many people were having fun, so he made it suck. I can only imagine what changes he has in store with the other N7. Eric Fagnan needs to be removed from his seat at the Bioware Douchebag Council, and kick his little puppet Derek Holan out too. It’s disappointing to see this.

I’m shocked that people actually beat this weekends challenge too. I play on the PC myself and I hardly ever saw anyone when I clicked quick match. I had to do it alone and give myself an edge just to survive. The numbers must all come from the console players. I feel that the two platforms (console an pc) should never mix for changes. They shouldn’t change anything on the PC, but they do… and more people cheat and get away with it. I don’t even call it cheating in this game though, it’s balancing the game back to a 50/50 chance.

Anyway with the event done, I’m going back to the ME3 emulator. There’s more players there, they are nice too, but I don’t need them if I don’t want them, as the much bigger and better in every way possible emulator modification of ME3, is far superior to the “official” one.

This is funny, it’s going around alot of sites right now, not sure who made it so I can’t credit:This would be a good event, he looks like he belongs in the reaper faction. their shit comes alive and attacks you, and that's what it looks like.

Mass Effect 3 Operation OVERWATCH

Turn off the feature that reports back your multiplayer stats. The N7 characters are not good for a reward, and not worth having the game be nerfed further. What do I mean by this? The only reason they have these events is to collect data to nerf things, most people not on the Bioware forums know this. I’d suggest avoid playing, lets send a message to the developers that we want a fun game; although at this point with the krysae and infiltrator nerf, headshots not counting right, slow reloads on high power sniper rifles and everyone else playing and moving fast while the sniper build sucks, the game is already ruined.